Sunday, December 13, 2009

Bringing the Stories of Learning to Life

Schools need to be visually more stimulating and educational. From the creation of stars (left) to the microscopic world of cells (right), the curriculum needs to be visually presented throughout the school as if the school itself was a children's museum.

Images, objects, spaces and visual experiences are not used strongly enough to convey the wonder of learning and help students understand the universe of knowledge in ways that can not be captured in words and numbers alone. Real, simulated, and virtual environments can bring learning to life and schools can once again be places where students want to be.

Movies, shopping malls, theme parks and video games have raised the bar for visual story-telling. Schools need to be at least as visually captivating as a Toys-R-Us store. Even bookstores like Barnes and Nobles and Borders have environments in their children's book sections designed to capture the imaginations of children.

Here are some of the stories that need to be told visually through interactive exhibits in schools:
The vastness of the universe,
the intricate balance of our solar system and the Earth,
the mystery of life,
the wonder of human consciousness,
the drama of human history and civilizations,
the inventiveness of tools and technology,
and the complexity of information networks.

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