Thursday, September 9, 2010

Join the Sketchbook Project

Designers and other visual thinkers often use sketchbooks to capture ideas. Now there is a chance to see thousands of sketchbooks from around the world and have one of yours included in a traveling exhibition.

The Sketchbook Project invites anyone and everyone to be part of a traveling exhibit of sketchbooks made between now and January 15, 2011. Thousands of sketchbooks will be exhibited at galleries and museums as they make their way on tour across the country. After the tour, all sketchbooks will enter into the permanent collection of The Brooklyn Art Library, where they will be barcoded and available for the public to view.

Anyone interested in participating should go to the Sketchbook Project website and sign up by Oct. 31st, 2010. For $25 they will enter you into the exhibition and send you a sketchbook that needs to be returned by January 15th, 2011. All of the sketchbooks will go on tour starting in March, 2011 to Brooklyn, NY; Austin, TX; San Francisco, CA; Portland, ME; Atlanta, GA; and Chicago, IL.

Click on the heading above to go to the Sketchbook Project website and look at a video about last year's project.

Thursday, September 2, 2010

What Does a Scientific Mind Do in the Arts?

Scott McCloud (right) has written books about "Understanding Comics" (left) and "Making Comics" but everyone has come to understand that his ideas are about much more than comics. McCloud is one of the world's top analysts of visual communication - how it is done, what it means, why it's important.

McCloud talks about three types of "vision".
1. What one can not see - the unseen and unknowable. (Humanities)
2. That which can be proven or ascertained. (Sciences)
3. A vision of something which can be, which may be, based on knowledge, but is as yet unproven. (Design)

He pays homage to people in history like Chares Babbage who understood the shape of the future even though it was something that would be implemented by other people much later. Babbage laid the intellectual underpinnings for today's computers even though the main source of energy he had available to run such a machine at the time was steam.

Beginning with pre-print stories told on parchment and columns leading to our current world of print, McCloud foresees a future with some sort of immersive, post-print display, incorporating sound and time, that provides a window back into the world in which we live.

Click on the heading above to hear and see McCloud's TED talk and see an excellent demonstration of visual communication in practice. Explore visual devices used by McCloud in this presentation to help your students enhance their visual presentations and make them more visual.