Sunday, May 15, 2011
The Society of Illustrators in New York City hosted a conversation between Chris Wedge (right), director of films like "Ice Age" and "Robot", and Peter de Seve (left), frequent cover illustrator for the New Yorker and character designer for films such as "Ice Age" and "Finding Nemo".
Chris Wedge is co-founder and Vice President of Creative Development at Blue Sky Studios, one of the premier computer animation studios and was the voice for Scrat (left) created by Peter de Seve. Blue Sky is about 1/3 the size of competitors Pixar and Dreamworks and has to produce 90 minutes of high resolution animation (30-40 sequences) without much money that can compete with them. They are also one of the few animation studios on the East Coast (Greenwich, Connecticut).
Wedge and de Seve talked about the challenge of creating characters when no one had any idea what they might look like. The challenge for de Seve was to create characters that would look good from any direction. It is also unusual that all of the characters in an animated film are created by the same artist. Wedge pointed out that, unlike live action film, in animation "you get nothing for free". Every cloud, tree, bird, plant and object that appears in the film has to be put in. Every single element in every shot is debated. Animated films are made the reverse of live action films because in animation you edit first and shoot last.
Click on the heading above to check out Blue Sky Studios.