Showing posts with label interaction design. Show all posts
Showing posts with label interaction design. Show all posts

Thursday, December 17, 2009

"Designing Interactions" is a Good Online Resource

I've reported about Bill Moggridge's book "Interaction Design" before but, if you haven't checked it out, you can learn quite a bit from a great website that has been created about the book. There are interviews with the designers featured in the book and much of the book is right there on line for free. Click on the heading above to see the informative and well-designed site.

The book is big and looks intimidating. Don't let that scare you off. Moggridge himself (right) is one of the leading experts on interaction design in the world. He was one of the founders of IDEO, perhaps the top design firm in the world. He will be one of the keynote speakers at the IxDA conference in Atlanta in February.

You probably don't include interaction design in your curriculum yet but that shouldn't keep you from exposing your students to interaction design. It is one of the leading design fields in the world right now. They need to know what it is and who some of the key players are, even if you aren't geared up to have students do an interaction design project yet.

Chapters in Designing Interactions include:
1 The Mouse and the Desktop Interviews with Doug Engelbart, Stu Card, Tim Mott and Larry Tesler
2 My PC Interviews with Bill Atkinson, Paul Bradley, Bill Verplank and Cordell Ratzlaff
3 From the Desk to the Palm Interviews with John Ellenby, Jeff Hawkins, Bert Keely, Rob Haitani and Dennis Boyle
4 Adopting Technology Interviews with David Liddle, Mat Hunter, Rikako Sakai, David Kelley and Paul Mercer
5 Play Interviews with Bing Gordon, Brendan Boyle, Brenda Laurel and Will Wright
6 Services Interviews with Live|Work, Fran Samalionis and Takeshi Natsuno
7 The Internet Interviews with Terry Winograd, Larry Page and Sergey Brin, Steve Rogers and Mark Podlaseck
8 Multisensory and Multimedia Interviews with Hiroshi Ishii, Durrell Bishop, Joy Mountford and Bill Gaver
9 Futures and Alternative Nows Interviews with Dunne and Raby, John Maeda and Jun Rekimoto
10 People and Prototypes The author’s view of designing interactions, with help from Jane Fulton Suri and Duane Bray

Students Compete in Interaction Design Challenge

The Interaction Design Association (IxDA) supports those practicing interaction design (IxD). As the discipline of IxD matures, the need for closer ties to design education programs that include the discipline of IxD intensifies.

IxDA puts on an Interaction conference every year that is hosted by an educational institution with a commitment to creating tomorrow’s designers with a strong base in IxD. This year they are extending their link with education by running the first Global Student Competition. Students can be in a program for HCI, Industrial Design, Information Architecture, Computer Science, Interactive Design, Graphic Design, Experience Design, Communication Design, Instructional Design, Fashion Design, Interior Design, Exhibition Design, Architecture, Jewelry, or IxD.

The competition is open to any current students or recent graduates who have completed a project they feel exemplifies interaction design excellence. Both individual work and group work will be accepted. This year’s theme is “Excellence in Interaction Design.”

Five finalists will be announced December 15, 2009. Each finalist will win a scholarship to Interaction10 | Savannah hosted by the Savannah College of Art & Design (SCAD). While in Savannah, finalists will compete through 3 more stages of the competition (poster review, 24-hour challenge, and final presentation) to find a winner.

Monday, September 21, 2009

Interaction Design is the Fastest Growing Design Field

Interaction Design is one of the fastest growing fields in design. There are several books (right), websites, organizations, and other resources for those interested in learning about interaction design.

Interaction Design (IxD) defines the structure and behavior of interactive products and services. Interaction Designers create compelling relationships between people and the interactive systems they use, from computers to mobile devices to appliances; Interaction Designers lay the groundwork for intangible experiences.

IxDA is an organization for interaction design. The IxDA Manifesto is " We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design. To do this, we foster a community of people that choose to come together to support this intention."

IxDA is an online network for interaction designers. With the help of more than 10,000 members since 2004, the IxDA network provides an online forum for the discussion of interaction design issues as well as other platforms for people who are passionate about interaction design to gather and advance the discipline.

Click on the heading above to go to the IxDA website.

Friday, September 4, 2009

Invisible Interface Design is a Growing Field

New devices know which way we're moving, how dark it is outside, and what we intend to do. They look us in the eye while we're looking at them. They sometimes even understand when we talk to them.

There is untapped potential in designing for physical interactivity that doesn't involve touching anything at all. Some of these interfaces track facial expressions, gestures, voice, light, or movement. Children's video games already use inexpensive cameras and devices for touchless game play.

Some of these devices are as mundane as the faucets and hand driers found in many public bathrooms, automatic doors at the grocery store, or "the clapper". Here are some questions provided by a company called LUNAR Design that you could use with students to prompt them to think about existing and future designs for invisible interfaces.

When is touch not the best way of interfacing with a digital product?
What are contexts where today's physical interfaces just don't do a good enough job?
What will we do when it is illegal to use handheld cell-phones in the car?
What do you do if you want to look up a recipe and have your hands full?
What products already successfully use touchless interfaces?
What touchless interface products fail and why?
How can sound be better utilized as an interface?
How can physical design effect a touchless interface?